Tree — 02
objectives/2
distributed/1
memory/1
optimisers/1
Training
Everything between random initialisation and a checkpoint worth keeping. Memory arithmetic that decides what fits, sharding strategies that decide what scales, and the preference objectives that have largely replaced hand-written reward functions.
Five entries. One is a stub and is marked as such — read them as open questions rather than answers.
Entries
02.1O(d)02.2O(√L)02.3O(T·d)02.4O(d^1.5)02.5O(d/N)
Direct Preference Optimisation
Closed-form preference objective that removes the reward model.
Gradient Checkpointing
Trade recompute for activation memory at segment boundaries.
Proximal Policy Optimisation
Clipped surrogate advantage objective with KL control to a reference.
Second-Order Preconditioningstub
Shampoo, Muon and the orthogonalised-update family.
ZeRO Sharding
Partition optimiser state, gradients and parameters across ranks.